- Film 1: The Matrix
- The Animatrix:
.. - The Second Renaissance
.. - Kid's Story
.. - Program
.. - World Record
.. - Beyond
.. - A Detective Story
.. - Matriculated
.. - Final Flight of the Osiris /
.........Enter the Matrix
- Film 2: The Matrix Reloaded
- Film 3: The Matrix Revolutions
- Return to Source Documentary: Philosophy and the Matrix
SCIENCE FICTION:
- Doctor Who
- Sliders
- Star Trek:
. - The Original Series (TOS)
. - The Animated Series
. - The Movies
. - The Next Generation (TNG)
. - Deep Space Nine (DS9)
. - Voyager
. - Enterprise
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The Matrix 2: Reloaded
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DVD NTSC Region 1
10-disc box set
for North America
U.S.
U.S.
Canada
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DVD PAL Region 2
10-disc box set
for the U.K.
U.K.
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(A trilogy, part 2, starring Keanu Reeves)
- written and
- directed by the brothers Larry and Andy Wachowski
- produced by Joel Silver
- music by Don Davis
- 2 hours 18 minutes
Story: Uncomfortably hailed as the saviour of
the city of Zion, Neo struggles to discover how much
of a choice he really has anywhere in his life. Are all
his actions entirely predictable by the enemy machine
intelligences? As his quest to counter the latest threat
to Zion reveals deeper and more dangerous secrets about
the history of the Matrix, Neo must find a way to avert
disaster that hasn't already been thought of and countered
by his growing number of enemies....
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In-Depth Analysis Review
by Martin Izsak
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WARNING: This review contains "SPOILERS", and is intended for
those who have already seen the film.
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This second film in the Matrix trilogy is considerably more challenging than its
predecessor, partly by being a bit clumsier artistically, yet it tackles enough new
subject matter to remain highly worthwhile, and is possibly the most visually satisfying
of the three films.
First a note that if you haven't seen the first film, it would be very hard to truly
orient yourself by starting here with this one. The dual realities aren't really presented
here in a manner that is easily understood by brand new audience members - instead we dive
straight into exploring new facets of them, building on what we learned in film 1. In fairness,
film 1 was successful enough that I think the Wachowskis can make this a fair call.
The introduction of the main A-plot seems to be a bit tossed off in a dialogue scene....
and certainly makes a bigger impact in the Animatrix segment "Final Flight of the Osiris" and
the "Enter the Matrix" footage. Thankfully though, it's not that hard to follow either way.
This feature film does make a suitably big deal about introducing the audience to Zion,
something that is diluted when one adds the "Enter the Matrix" footage in chronological order.
Strangely, we don't get a new character discovering Zion for the first time, to see it
through his or her eyes. Neo has been to Zion many times by now, and has made it his home,
which removes one of the archetypical sci-fi explorer duties he had fulfilled in the
first film.
Rebel Without a Choice
Where the first film perhaps focused primarily on the idea of "breaking the rules",
or at least the ones that seemed most "ordinary", and used the virtual nature of the
Matrix as a metaphor for mind-over-matter / thought-manifests-as-reality concepts that
ultimately conquered the action-oriented battles, the second film now expands on some of
those ideas and focuses on new areas. The biggest theme for film 2 seems to be the idea
of choice vs. control, with many major characters like Councillor Hamann, the Oracle,
the Merovingian, and the Architect all having major speeches on the subject that impact
Neo's thoughts, feelings, and actions in this part of the trilogy. The most profound
and interesting part of this dialectic though may be the final ironic twist - that the entire
Messiah-centered belief structure that Morpheus has championed and tempted half or more
of Zion's population to invest in - falsely believing that it supported freedom of choice
- is in fact merely another method of control,
specifically the most effective means for the Architect and his fellow machines
to maintain control over the human population that fuels them within the Matrix,
with one of those fellow machines being the Oracle who can be seen to be pushing this
belief system as well. Since I never did invest in the "Messiah" concept, this revelation
was in part refreshing.... but the ball of wax in which this is presented to the audience
is so dense and difficult to follow that I think its full impact is quite diluted.
What makes it ultimately less satisfying to me is that the trilogy doesn't so much
shatter the importance of the Messiah over his fellow man as it does merely re-purpose it.
But perhaps discussing that in full requires that we do it in response to film 3. This
second film merely wedges a lever into the assumed idea and starts to pull it apart a little.
Where the Messiah concept may ultimately end up is unclear from this film alone;
we only know it will not follow through smoothly as expected and needs to be re-examined.
Enlightenment and Progress?
My own concept of Neo was, as I stated in my review of film 1, that he should be the
first to figure out things like how to manipulate the Matrix to the point of being able
to defeat agents, and that he should then teach those tricks to the rest of the people
of Zion, and possibly even to those still inside the Matrix. Film 1 ends with the impression
that he has finally cracked the problem of standing up to an agent and defeating it,
smartly by re-writing its code from the inside out, instead of fighting it in an
enemy-centered paradigm from the outside-in. But film 2 isn't really proceeding on
those grounds.
In fact, much of the mechanics of in-Matrix agent battles have lost the sense of logic
they had in the first film, losing goals and motivation with them. On the plus side,
we mysteriously never see any of our Zion-based characters in the Matrix terminating
the innocent avatars that have been taken over by agents, despite all the numerous
opportunities during all the prolific agent battles. The change is not unwelcome, perhaps
the result of a note from the studio or comments by critics, but it does feel completely
cosmetic. But in terms of story-logic, I had to wonder why Neo battled the three agents at the
beginning in such a standard martial-arts fashion. Does he not remember that that is not how
he defeated Smith in the first film? If it is enough to merely knock an agent and/or the
avatar he has possessed unconscious to defeat him (and maybe it should be), why did
previous Zion crewmembers have no success in defeating agents prior to Neo figuring out
how to rewrite their code? At this point, Neo has no idea that Smith has actually turned
into something much worse, which is in hindsight the only good reason I can think of
why he would hesitate to use rewrite solutions on other agents and teach such solutions
to his fellow Zion operatives.
The beginning of Morpheus' battle with Agent Johnson on top of the tractor trailer
on the highway was an exciting moment of anticipation for me on first viewing, as I hoped
we would see how well Morpheus might have learned the technique of re-writing agents
from Neo. But nope, the Wachowskis were more interested in straight fighting instead,
and Morpheus' abilities remained significantly below the wisdoms he was seen to
teach Neo in the training simulation in the first film.
And so, we get a sense that "physical" battles continue to exist in this virtual world
simply because the Wachowskis like them and all the added stunt visual trickery that can
be layered on top to make them unique to the world of their franchise. This isn't completely
without merit, but it does undermine the concept of thinking our way outside the box
to the smarter solution.
Neo's brawl with multiple Smiths seems like an exciting idea, and certainly continues
the first film's trend of wicked moves and breakout visual effects. But it doesn't have
nearly the motivational clarity that film 1's fight sequences have. What does Neo hope
to achieve by continuing this fight as long as possible? He makes no attempt to rewrite
any of these Smiths - a strategy which may now need to be re-thought. Does he intend to
knock them all unconscious? He's so outnumbered that the idea quickly becomes unthinkable,
and he should attempt to retreat and think it over in a scene that gives him someone to
talk to and bounce ideas off of. But he repeatedly avoids retreat in an attempt to do.... what?
Bring it on, bring it on, and an enraged Smith does.... which tends to put the thinking
audience to sleep, particularly on repeat viewing. When an aftermath scene finally occurs,
and Neo shares his puzzlement with the rest of the Nebuchadnezzar crew, there still isn't
enough articulation and strategizing to tackle the concepts, and the foursome don't rate
very highly as skilled sci-fi explorers. And the question of the new Smiths seems to be
forgotten until Neo's next meeting with the Oracle in Film 3.
Exploring Exiles, Quests, and Loops
In fairness, this second film can still get away with a lot of its other action simply
because it's not all about tackling agents. The film gets much mileage out of its exploration
of the variety of older "programs" inside the Matrix, creatures that are neither
human-generated sleepers nor agents, but bizarre characters with their own agendas.
The Oracle is revealed as one of these, while we add on the Merovingian, Persephone,
the Twins and their assorted cohorts, Seraph, the Keymaker, and of course, the Architect.
A simple easy-to-follow journey-plot connects our heroes' encounters with these characters
and provides plenty of action, while thematic dialogue comments on our protagonists'
degree of volition, choice, and purpose as they fulfill this quest that others have laid
out for them. Not bad at all. But more and more, dialogue and action both appear to have
their own separate corners in the film, each coming in too large an indulgent chunk for its
own good, neither category of content really integrating with the other
as well as could be hoped. The dialogue
in particular is often quite enigmatic, and probably needlessly so. I often find myself
rewinding dialogue to recap the subject of a particular sentence, or to be able
to replace a pronoun with the actual idea that the Wachowski's are talking about,
which shouldn't be necessary if this script had been honed as well as its predecessor.
The entire quest turns out to be a bit of a hoax, which has seen our protagonists
behaving like meek and emotionally un-expressive followers lashing out with their violent
sides. Thankfully, many of the newer characters have enough life in them to somewhat
counterbalance this, with Lambert Wilson's Merovingian working particularly well.
Really, these new machine characters own the plot and drive its twists and turns,
while the Zion characters and agents bounce around like marbles in a pinball machine
and become easily predictable.
One of the film's most rewarding aspects concerns all the various things we learn
about the past history of the Matrix, as the various machine characters hint at
previous versions and suggest prior methods of dealing with problems that were not
as elegant or successful. The crowning pinnacle of all of this is of course the bomb
that the Architect drops about all of Zion's behaviour being caught in a very predictable
loop, in which the machines always win, and then recreate Zion again from scratch as a
kind of safety pressure valve on the psychiatric well-being of the entire human battery
population they depend on. Of course, this message is being coloured by the belief-system
of the messenger, which in the Architect's case means seeing it in terms of the balancing
of mathematical equations. What is perhaps missing from this angle of perception,
and what fascinated me most and made me anticipate to learn in film 3, would be more
details about how things played out DIFFERENTLY each time through the loop. I would expect
each loop to be getting shorter, as the human mass consciousness takes less time to
relearn its lessons and produce each anomaly (otherwise known as its next Neo-like
messiah). We do learn that Neo had five predecessors, each of which dutifully returned
to source to restart Zion from scratch. Morpheus had information about one of them
in his recounting of the prophecy in film 1, although whether this was the first
of them or the most recent, we may never know.
However, out of all of them, Neo is the first to be in love as this final choice is
presented to him, and unlike his predecessors, he returns to the Matrix instead to save Trinity.
As of that point,
the traditional loop is broken and we are stepping foot on new territory, which appears
disastrous as Morpheus' world collapses around them all, and doom seems inevitable.
These are some of the most atmospheric and unsettling parts of the entire trilogy.
What we don't quite learn here are the reasons why the Architect insists that
all humans plugged inside the Matrix will die if Neo doesn't comply with his preferred choice.
Sure, it puts pressure on Neo, but considering that the machines would surely prefer
their power source to continue to function, and they can still destroy Zion while keeping
plugged-in humans alive, how can it be more than an empty threat, as Neo suspects? The real
question here might be whether or not Neo's five predecessors created similar mutations
of the Smith agent. Is Smith the real threat over the plugged-in humans? Is he part of
the repeating loop, or is he a new anomaly? The answer might go a long way to helping
us decide if Neo ever does actually stay free of the loop in the long run, or if he
just ends up giving in to it a little later than his predecessors.
The Breakout
Film 2's theme of choice vs. control, at least in the way it is played out and
debated in the films, seems to deeply depend on the whole concept of
the Matrix and Zion being part of a closed system that can be fairly accurately predicted.
And perhaps that is where I have the biggest problem with the trilogy. All this is
set on our Earth over the next few centuries of our future, yet very little of the Earth's
geography comes into play.... and it makes me wonder what in tarnation is wrong with the
people of Zion for settling in one silly tube instead of getting out to explore the rest
of the planet and, I dare say being such an avid sci-fi buff, how about some interaction
with the rest of the galaxy for God's sake? All aliens are glitches in the Matrix?
Sorry, not buying it. Does either side of this dystopia, either man or machine,
have any capacity for encountering and dealing with outside influences? What would that
do to the precious balanced equation that the Architect and the Oracle are so fond of?
I would so love to throw an extra-terrestrial monkey-wrench into this mix, and discombobulate
the lot of them. Haha.
In fact, this is such an obviously compelling area of growth, it frustrates me
to watch the characters continually plug back into the Matrix to consult their precious
Oracle and engage in all these fictitious fights. Why would their struggle not be
all about writing programs to rewrite code, and send those into the Matrix instead of
"themselves"? (Or has Neo sort of done that unconsciously with the new mutated Smith?)
I'm afraid I have to deeply sympathize with Lock's position in keeping
all warriors and ships fully alert in the outside world, not giving any Bane-disguised
Smiths the treacherous foothold they managed to find.
Of course, issues of feasibility and societal decay might be preventing greater growth
externally. Too bad such challenges weren't portrayed a little more explicitly in the film.
Councillor Hamann points out how much they've grown to depend on machines for their basic
needs, machines whose inner workings they no longer understand. How much science was lost
in the destruction of mankind? How do the people of Zion relearn the ability to
operate and repair hovercraft, or use computers that are more advanced than anything
they are allowed to encounter when plugged into the 1999 A.D. limit of the Matrix simulation?
Are they all too timid to take a trip to the next continent, or do the machines monitor
and control that area as well?
Obviously, I am here piling a lot of options onto the choices for the humans of Zion,
which is my intentional counterpoint to the film. If you look closely at the film's
discussion of choice, there are often only two choices. The Architect shows Neo two doors.
He may sit on the bench or not. He may take the candy or not. There is a hand
with the red pill, and one with the blue pill. I absolutely applauded and agreed with
Anthony Robbins when he said that two options represented
not a choice, but a dilemma. Well put. Want a true choice? Pile on the options!
Go for something no one else thought of. Break the damn rules already! I hate pharmacies;
I would never learn to swallow something that wasn't supposed to be chewed first.
There are no pills.
Beyond Thought: The Higher-Level Language of Emotion
The Oracle really distracts us with something else though, which may not actually
be totally unworthy. Any thorough investigation of how thoughts manifest into reality
will reveal that sticking with thought alone won't get you very far.... It's like
wanting to build a house, and never getting further than deciding you're going to use bricks.
If you'd like to plan a few walls and doors and windows and rooms, take it to the next
level, and learn what it means to emotionally charge a thought-form or visualization. Which
leads the Oracle to reveal how she and the Architect (and reportedly the CIA) can predict human
behaviour - as adults many of us become slave to our emotional patterns. A large
percentage of the thoughts we have today are the same ones we had yesterday and will
have tomorrow, most of which serve to justify the emotions we acted on habitually.
The Oracle tells Neo he isn't there with her to make a choice, but to understand
the ones he's already made. In other words, his emotional patterns are set, and no matter
what thoughts he uses to try to justify, examine, or understand the situation, he will
act on his habitual feelings, and manifest his reality based on those thoughts that he can't
help charging with emotion. Of course, he could really
confound everyone if he starting making his choices and varying his emotional patterns
in the moment. And for my money,
basically irrelevant choices like sitting on a bench or taking a candy are largely
far less predictable than a crisis in one's love life (although, even these are being
tainted by Neo's knee-jerk emotional reactions to try to be unpredictable and not
manipulated by the Oracle).
It is a pickle, and a larger kettle of fish than we can successfully deal with in
one review, there's no doubt about it. On one hand, you want strong emotion,
properly channelled, to manifest your thought with all due cooperation from
Providence. Perhaps that is more important than remaining unpredictable, or
dare I say, being so enemy-centered that unpredictability is desirable.
Perhaps we will expand on this later.
All that said, if the major theme of the first film was at all important,
in learning techniques for manifesting our thoughts, the real breakthrough obviously
seems to me to be that we would not confine such techniques inside the Matrix.
There must be ways to manifest thought in the real world as well, and achieving
this is ultimately more important.
Lo and behold, after shattering Morpheus' Messiah-centric prophecies, and leaving
the protagonists hanging on the edge of destruction, outside their comfortable loop of lies,
Neo manages to pull off an example of his usual mind-over-matter control of machine mechanisms,
only he does it outside in the real world. I LOVED that small section, which gave me an
inkling that the trilogy was in fact headed for something very cool and correct which would not
be fully manifested or explained until film 3. Too bad it wiped Neo out though.
What is going on in this moment though? Neo obviously has recognition of the
machine control codes and is accustomed to applying some of his thought to rewriting
and changing them while he is in the Matrix, stopping bullets, et cetera. He has also
just come from being closer to the machine mainframe and controlling software architecture
than ever before, a place his 5 predecessors have never returned from. Add to that an
element of a sixth-sense, call it ESP, call it remote-viewing or in this case remote-influencing,
and I think his ability to rewrite code by thinking about it, which has become a regular
and instinctive part of his life, just kicks in and scrambles the machines, taking his brain
into the normal Matrix plugged-in state while he's at it. Bizarre. And it would appear that
the machines have a counter-measure for that which they may not even be aware of,
which kicks in to drive an early segment of film 3. But that's for another time.
Critics' Commentary - Film 2
The critics' second commentary starts off on an interesting note, as they trace
the sense of historic anticipation going into film 2, and try to pinpoint the exact
moments when their own excitement turned to disappointment. Many of their criticisms
during the rest of the film hit home or have some validity, in terms of highlighting
items that could have gone up another notch, but for those who enjoy one or more
of the genres that "The Matrix" indulges in, we won't really care too much.
I do think John Powers becomes a bit tiresome before it is all over, in that
he seems to instinctively feel that if he can prove that something in this film had a
pre-cursor in a previous film or previous other work of art, that somehow proves that
"The Matrix: Reloaded" isn't good. Who cares? This is an obsession with references
gone to the extreme negative. The other critics seem a bit more fair, but the bug seems
contagious nonetheless. The big kicker with this is the idea that they can dismiss
the blue-world scenes whenever they resemble Star Trek. Well, what the hell is so wrong
with Star Trek? It is also good science-fiction,
good action adventure, and in its heyday also pushed the boundaries of philosophical ideas.
There's a huge cross-over of Star Trek fans and Matrix fans. Proving that the two franchises
are similar in some aspects probably points to something that makes them good and
popular. I love Star Trek. Matrix fans should too.
Perhaps the most important observation made by the critics is the gulf between the dense
philosophical dialogue containing the core ideas, and the action scenes that don't have much to do with the philosophy and aren't very tightly scripted to stay focused on what the characters
are supposedly motivated by. They'll point out the blow-by-blow details for you, and it is
an interesting listen.
Production Points
Nitpickers may enjoy a good laugh keeping track of the amount of time that Zion
has left as the films progress. Lock and company estimate 9 hours at one point in the film,
while at the end Neo and company estimate 24 hours. Things are looking up for Zion after all!
Add the "Enter the Matrix" footage in a chronology that supports the narrative, and
Lock's numbers appear to be even more whacked out.
Musically, this trilogy isn't aiming for the kind of major classical composition
that you would find in Star Wars, or Lord of the Rings, or a Jerry Goldsmith Star Trek,
or many other major motion pictures. It draws heavily from popular techno style
commercial tracks, while composer Don Davis fills in the remaining space with much more
subdued material (although as the trilogy goes on, he seems to take a more active role
in creating those techno tracks). But my favourite part of the orchestral portions of the score
is definitely the very moving Trinity/Love theme, which gets an absolutely triumphant
airing during the big climactic rescue sequence. Very nice!
The end credit sequences of Matrix films are not great, particularly in the music
that assaults the audience at the end, and the second film is by far the worst. Enraged
atonal shouting isn't something I listen to for pleasure, making me seriously question
Wachowski taste and wisdom, particularly whether or not they want to move beyond
or celebrate the enemy-centered paradigm.
At any rate, "The Matrix: Reloaded" feels in many ways to be only half a film
(or 45% of a film if you add the first Animatrix segment and the Enter the Matrix footage
to your viewing as I often do). A full investigation of what's going on here really
does require inclusion of the next film in the trilogy, and that is where we will continue.
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