Alliances
(Star Trek - Voyager episode production code 131)
written by Jeri Taylor
Once again we see here the clash between former Maquis crewmembers and Janeway's steadfast
determination to adhere to principles like the Prime Directive. But in some ways, like
many a Trek writer has done before her, Janeway is to some degree using the phrase
"Prime Directive" to justify a stance that has perhaps grown much wider in its scope.
The episode opens with Voyager under a particularly heavy attack from the Kazon, which isn't
all that interesting a scene for Trek at this stage, but pays off well later in the episode
as it gives weight to the arguments and the pressure that Janeway and her decisions are under.
It does underscore the fact that non-involvement with the Kazon is no longer an option,
since they have developed an obsession with Janeway's ship, and will dog it as long as they can.
And to be fair, Janeway does seem to have it in her character, as I have to an extent in mine,
a not-so-wonderful instinct for a "no-deal" outcome. What exactly do I mean by that?
Dr. Stephen Covey's 4th Habit of Highly Effective People outlines several types of outcome
such as Win-Lose, Lose-Lose, etc. all the
while touting "Win-Win" as the one people should strive for. As a side-note, he also mentions
"win-win or no-deal" as a kind of safety-valve to keep in mind, to keep his readers out of less
effective deals. Perhaps Janeway often opts for the no-deal option too quickly without examining
more avenues more closely or with a cooler head. This seemed to be the case in the pilot episode,
which stuck out at many fans, but she has since shown that it may be one of her own peculiar
character flaws, which is interesting and believable.
And so I like that it takes a lot of convincing by a lot of other people around her to get her
to give involvement with the Kazon another chance. I also like that she rejects some of the
wilder ideas about what that involvement would be, and basically tries to set up a combination
of minimal trade and non-aggression pact with them. These kinds of negotiations are probably
long overdue.
Of course, we also get another new race introduced here, complicating matters
and making them more interesting. We also have some returning guest stars coming back.
All good.
If anything though, we also need to take into account that Voyager is basically traveling in
a straight line through this space as fast as it can - so any win-win arrangements here are necessarily
short term. The episode would go up a small notch if the negotiations acknowledged that, instead
of making it seem like long-term associations were being discussed.... not that that wouldn't
be a bad idea if, say, Voyager found a way home, became the expert Federation crew regarding the
Delta Quadrant, and was sent back and forth on diplomatic missions.... in other words,
end the Gilligan's Island syndrome arc and develop a new one. Not on the cards today, I'm afraid.
Well, this is an interesting episode, one of the better ones of season two I think, but still not
great. I found it entertaining enough for the "hour". Perhaps the best part is the nice speech
at the end confirming the idea of being led by principles first and foremost. It feels a bit more
Stephen Covey than Gene Roddenberry here, and in-line with my beliefs, although it may still be
debatable if the episode that preceded the speech today really proved the point Janeway believes
it did.
In fact, many fans are upset with the speech, feeling that it tipped the episode's message
to a silly direction. A little clarifying may be in order, to understand why I believe
there is cause to celebrate here.
I would put principles first, as a standard to uphold ourselves to, not just even when circumstances
are crushing, but especially when circumstances are crushing. But then there is the matter
of deciding what one's principles are, and Star Trek's muddled concepts of the Prime Directive
are neither the highest on my list, NOR does the Prime Directive equate to Janeway's No-Deal
knee-jerk response. At its most sensible, the Prime Directive should tell Starfleet personnel
when to not get involved, and what options for involvement should be left off the table (weapons tech trade).
This episode's circumstances show that non-involvement is NOT AN OPTION. Voyager is in conflict.
It has to solve it. Negotiation is preferable to fighting. Negotiation is NOT a violation of the Prime Directive.
Negotiation is NOT a violation of "principles".
Negotiating peace is ON principle, not off. Negotiation does not have to result in
a formal alliance, but should find some accommodation other than armed fighting.
A crew exchange, as Cullah suggests, should be off the table, primarily because Voyager still has
full intention to leave the quadrant, and the Kazon ships do not. Janeway should point this out.
Janeway curtailing negotiations, and then quitting the process, is OFF principle.
I suggest, if she has a cool-headed moment, where she decides to get back on principle,
it should lead her back to the negotiating table (and then guide which deals to accept or reject).
That it doesn't lead her back to the table, is part of the character flaw,
which I don't mind seeing fleshed out in this episode.
"The principles and ideals of the Federation... are the best allies we could have."
Yes, I like the speech, and I like the direction of the bulk of the episode.
I don't think the two things click together automatically without
significant critical thought that may go beyond the episode's writer(s).
But it's all there in-universe, and it all works nicely enough for me.
And you know, when I do think about what kind of goals this show might have had, if they had ever
ended their Gilligan-come-home arc before the end of the series, my thoughts always return to that
table in the conference room, picturing Kazon and Trabe and Federation/Maquis crewmembers, negotiating
their differences. Powerful imagery. The seedy bar and the cookie-cutter caves are totally forgettable,
but the conference... burned into the brain. A good memorable episode, in my view.
Threshold
(Star Trek - Voyager episode production code 132)
story by Michael De Luca
teleplay by Brannon Braga
Hehehe. Here we are at one of the most maligned episodes in Voyager's
entire run.
Before I join in the bashing, I just want to give this story a point
for bringing up a detailed discussion of Star Trek's warp factor scale,
and generating audience interest in whether or not Voyager could be made to
speed up and perhaps break a perceived barrier here. In itself, that's
not at all a bad launch point for an episode, and in terms of discussing
the warp scale, almost refreshing since all other Trek episodes seem to
want to gloss over such background detail.
But perhaps there should have been more thought put into where they were
going to go with all this dramatically. What will each scene along this
journey really be about? The episode skips all over the place without finding
a genuinely intriguing focus. Some scenes are all technobabble concerning
ship structure. Some are about medical techniques and biological mutations.
There's an astronaut's thread about being the first to achieve a new
technical feat in Mankind's ability to travel - which feels quite forced
and not quite true to the characters, particularly in the artificial triggers
for some of these scenes. Dramatically, the story is all over the place.
Scientifically, today's holes are gaping and so ridiculous that I doubt if
anyone will be following this one and believing in it. Perhaps the first
and most obvious one is why they even attempt to achieve Warp 10 and/or beyond.
They don't really need to go so fast as to get home instantaneously. Surely
there's a Warp 9.995 or something that can get them home in 7 minutes, or
70 hours. Anything to improve on the projected 70 years, even slightly,
would be worth it.
Is the whole mutation section here simply to give reason why Voyager will
abandon this line of investigation in future episodes and return to its
"Gilligan's Island Syndrome" status quo? Or is it here because Braga and co.
like the anthology-style thought provoking mess it digs deeper into? Or both?
In the end, this feels like a really cheesy "Outer Limits" episode, where
no matter what the story was, the producers & network were sure to throw a
funky monster in there somehow. And as with so many anthology-style stories
that Braga shoe-horns into the continuing-character-style of one Star Trek series or
another, he ends up
reaching for the reset-button again so he can put his toys back before bedtime,
and it has a particular lack of thought and believability behind it this time.
Though I might buy some kind of compressed time / accelerated evolution
beyond the Warp 10 barrier, the story needed a more unrepeatable way of
achieving Warp 10 in the first place, many more generations of humans
through which evolution could show itself, and the ability to not even go
there with a regular character. Let it be a guest crewmember or minor
recurring character who endures the flight, such that he doesn't undergo a
magic cure at the end ...if there's sufficient reason to believe it can work,
which I'm not sure there is. Really, what will the actual drama be about,
scene for scene? I'm not sure there is or ever was a good answer to that
with the material here. The mutation angle is the most problematic and
disposable element here, and should have been dropped.
Perhaps we could have achieved a good, non-Warp-10 speed with this episode,
ended the Gilligan-come-home arc, and started a new Voyager-led exploration
of the Delta Quadrant on purpose, complete with new arcs concerning all the
races so far discovered. If so, maybe save this one up for the season finale,
or the penultimate story of the season that leads into the finale. But of course,
we know they didn't dare to dream of going there.
Yup, this one's a stinker. Interesting enough to see once. It does reinforce
an ongoing information leak to the Kazon, if that contributes much to the overall
season, although of course the Kazon don't do anything with this discovery either.
Otherwise, this episode is just not great. The most you can do is laugh,
in a this-is-so-bad-it's-almost-funny/good kind of way.
Voyager Season Two Rankings:
- Cold Fire (This captivated my interest as major arcs and mental powers were explored & advanced. Good!)
- The 37's (Wonderful ideas. Rich production value. Nice emotional scenes.
But at the end of the day, it's a one-off that develops nothing. Oh well.)
- Dreadnought (good tense drama, good Trek)
- Persistence of Vision (A nice Jeri Taylor script,
with a lot of common sci-fi bizarre stuff,
but done WELL!, with minimal technobabble and lots of feeling.
All three regular women well-served. Men... ehh, it's not their day.)
- Lifesigns (very good Doctor story, Kes gets good material too,
but Paris has become a cartoon since "Threshold". What gives?
On-going arcs do help maintain interest though.)
- Maneuvers (the Seska arc continues)
- Alliances
- Parturition
- Death Wish
- Elogium (interesting character material & advancements, even if somewhat problematic
in the long-term)
- Basics
(excess production value, disappointing end for some characters,
dramatic threads not that good, but it does have moments & impact)
- The Thaw (Predates "The Matrix"
while outsmarting the system better in many ways, but goes for silly
candy-horror
instead of cool martial-arts wirework.)
- Prototype
- Investigations (good intrigue, but probably would have worked better
if not centered on Neelix)
- Initiations (interesting, with good production value, but gets a bit
silly near the end)
- Projections (starts off well, ends with too many bland reveals,
while repeating the SAME long technobabble explanation)
- Tuvix (not bad drama for Kes & Janeway,
but Tim Russ & Ethan Phillips have little to do
in an episode all about their characters, it's very weird,
and we are just waiting for the reset button to be pushed.)
- Resolutions (interesting ideas... if only they led to anything that mattered.
Other than Chakotay's ancient legend, plus possibly a bit of the crew
interaction on the ship, it's just one big reset button pushed.
And we are resetting several MONTHS here, starting 17 days before
the opening, plus at least six weeks of Voyager flying onwards, all to
retrace its steps taking possibly another six weeks at the slow
speed Tuvok chooses. I'd say this beats
"Pen Pals"
from TNG's second season [an 8-week affair]
as the most stretched out time-frame of any single Trek episode - not a bad
idea in theory, if only it didn't annul all possible progress.)
- Tattoo (ending is interesting, but the journey is BORING!!)
- Meld (Brad Dourif is good, and the episode is nicely dramatic,
but we are exploring CRAP in this one 90% of the time.
I will though give a philosophical point to Dourif's final warning.)
- Deadlock (mildly interesting scientifically; a big "so-what?" dramatically.
DS9's "Visionary" was far superior.)
- Non Sequitur
- Twisted (aimless bottle story... nice end, but you know they'll ignore
all the new data in the computer bank in future eps.
Kes's 2nd birthday is the highlight.)
- Innocence (BORING!! 45 min. waiting for artificial conflict to
collapse from the obvious reversals postponed for the ending)
- Resistance (can't hope for much here other than returning regulars
to starting position and hoping for a better ep next week)
- Threshold (Haaaahahaha...)
These Star Trek Voyager Season Two stories
are available on DVD.
Click on the Amazon symbol for the desired disc format
and location nearest you for pricing and availability: