Bad Wolf

DVD NTSC
Region 1
13-episode
box set

DVD PAL
Region 2
13-episode
box set
DVD PAL
Region 2
3-episode volume
(Doctor Who Story No. 170, starring Christopher Eccleston)
  • written by Russell T. Davies
  • directed by Joe Ahearne
  • produced by Phil Collinson
  • music by Murray Gold
  • 2 episodes @ 45 minutes each:
    1. Bad Wolf
    2. The Parting of the Ways
Story: The Doctor, Rose, and Jack inexplicably find themselves separated and playing deadly futuristic versions of popular TV game shows against various other contestants. Who has created this bizarre arrangement, and for what purpose? Will the Doctor be too late to defeat his enemies this time? And why have the words "Bad Wolf" been following him ever since he met Rose?

DVD Extras (box sets only) include:

  • Part 1 audio commentary by writer Russell T. Davies, producer Phil Collinson, and executive producer Julie Gardner.
  • Part 2 audio commentary by John Barrowman (Captain Jack Harkness), Billie Piper (Rose), and executive producer Julie Gardner.
  • Doctor Who Confidential featurette: The World of Who (13 min.) with Davies, Collinson, Piper, Barrowman, Paterson Joseph (Rodrick),
    Alan Ruscoe (droids), creature effects designer Neill Gorton, and senior technician Charlie Bluett.
  • Doctor Who Confidential featurette: The Last Battle (13 min.) with Davies, Piper, Barrowman, Christopher Eccleston (The Doctor), and
    script editor Helen Raynor.
  • "The Adventures of Captain Jack" (8 min.) interview of John Barrowman discussing his character.
  • "Designing Doctor Who" production design segment (All segments together total 21 min.)

  • Spoiler Doctor Who Confidential featurette for the NEXT STORY: Backstage at Christmas (9 min.), with Collinson,
    David Tennant (The Doctor), Noel Clarke (Mickey), director James Hawes, and special effects supervisor Mike Crowley.

In-Depth Analysis Review

by Martin Izsak

WARNING: This review contains "SPOILERS", and is intended for those who have already seen the program. To avoid the spoilers, read the Buyers' Guide version instead.


A wide variety of elements of varying quality get pulled together into the two-part finale to the 2005 season of Doctor Who, resulting in a disjointed and somewhat unfocused story. While some sections are quite cringe-inducing, others are absolutely excellent and full of high-powered emotional sci-fi energy. But sadly, as is the case with much of the rest of the season, the underlying plot logic relies too much on magic and misses some key beat elements.


Game Shows Gone Silly

The "Quantum Leap"-style opening is very nice for a change, with the Doctor waking up and wondering where the heck he is and what the heck is going on. There's a definite puzzler mystery to be solved here. Very good.

But the television shows we find our heroes stuck in scream "Earth"-based so loudly, that one seriously doubts that any alien planets will make it on to Doctor Who at any point this season. Pathetic.

Russell T. Davies' self-proclaimed first idea for this series - game shows gone mad - is for me his least interesting by far. Sure, fans of "The Weakest Link" and "Big Brother" might well be in ecstasy while watching this modernized cross-over, but does Doctor Who really share a large enough pool of fans with those shows to make the exercise worthwhile?

More to the point, the cross-over does not really fit well in Doctor Who, at least not in the way it is done in "Bad Wolf". Possibly the biggest error here is defining the year, sticking within Earth's orbit, and not inventing completely new game shows. It's hard enough to believe that television will still exist in the year 200 100, let alone still be creating new episodes of some of the more moronic shows we're watching today. It might also be easier to believe that some kind of TV lunacy could prevail on some isolated human colony in space, or some post-apocalyptic remote region on Earth - you know, in a new setting that the audience is unfamiliar with. Besides, the idea was done before, in "Vengeance on Varos" (story no. 139). Although that story's effectiveness may be more hotly debated, I felt willing to give it far more rope because an unknown culture set up the premise. The lack of scope in "Bad Wolf" can really be seen in the dialogue about not paying one's TV licence fees. It begs the question of when North Americans and most of the rest of the world would adopt England's methods of television funding, and more importantly why?

Captain Jack's TV trap in "Bad Wolf" was the most painful of the three to watch. It seemed it was writer Russell T. Davies' turn to be self-indulgent, and these sequences failed to interest me in the slightest. After about 25 minutes of this story, I began to suspect it might become the worst of the season.


Excellent Escalations

But once our protagonists break out of their games, things improve. The characters busy themselves with real problems, and the mysteries escalate. We discover we are stuck within Earth's orbit yet again, on a satellite we were already bored with earlier in the season. Not a good place for a sequel. But Davies' does a good job of tying together the television silliness of the beginning with the mythological escalations that follow. New characters are introduced and revealed well, helping the story to be as easy to follow as its strange premise allows.

Sadly, Davies does not do this without bringing up the recurring bad temporal theory that has plagued most of the season. Still unable to recognize that he is in a parallel universe whose history could unfold in any number of imaginable ways, Eccleston's Doctor thinks he knows exactly what should happen. How can he not expect differences, after things had already gone so differently 100 years previously in "The Long Game" (story no. 166)? In fact, he shouldn't even assume he is in the same parallel universe as that of "The Long Game". He's got issues, so he'll always manifest himself in a universe that reflects those issues, no matter what he previously "put right". And judging by the fact that there's usually a monster waiting around the corner for him, those issues must be serious indeed.

Was anyone really fooled into thinking that Rose had actually died before the final episode of the season began? Didn't think so. Didn't work in "Dalek" (story no. 165), doesn't work here. If only the writers and crew would learn to use their talents to threaten the lesser characters, and make us care about the outcome, they would be able to keep us guessing far more easily.

The build-up to reveal a great enemy for the Doctor to fight for the rest of the story works very well - and you could insert practically any major enemy in at that point, whether we've seen him meet them before or they're completely brand new.

Of course, the sound-loop playing in the background during the first cut to the interior of the enemy ship gives their identity away long before we see them on screen. Brian Hodgson's distinctive creation has been backing Dalek control rooms steadily since their debut in 1963.

As I said when it was brought up earlier in the season, what was the point of pretending that the Daleks were all wiped out? That idea barely lasted for half a season, and back they come, in greater on-screen numbers than ever before. Yes, it's better than invading trios, thank you! And we get a wonderful cliffhanger, delivering great anticipation for an exciting, mythologically rich concluding episode. We just have to be careful the Doctor doesn't end up quoting Absolom Daak, or worse yet, turning into him.

The rescue story beat at the beginning of "The Parting of the Ways" is one of the best parts of the story, and the season as a whole. The Doctor is at his best: active, heroic, exchanging important heavy dialogue with his arch-enemies, and putting good technology to great use. And even if we don't get to an alien planet this season, we at least get a good dose of alien culture inside the Dalek saucer. Too bad Davies had to borrow it from previous Doctor Who writers Terry Nation and David Whitaker, instead of making something up himself.

The Daleks have strangely become religious, and not in a good way. Of course, their God is in their own image; enough said about that. It is interesting though, that during the many dialogue scenes, their leader is presented more in his organic form than in his mechanical one. Although not particularly visually pleasing, it does add some useful subtext to the dialogue and ideas presented.

The TARDIS is also kept quite busy during this final episode. Note how the 2005 interior design makes a Dalek look quite at home inside the machine, sadly the opposite of what it should be. Thankfully we get lots of satisfying materializations, and the craft is well demonstrated throughout.


Useless Efforts and Undermining Magic

What follows during the final 2/3 of the episode is far less than ideal. The Doctor seems to want to show us some of his old resourcefulness, wiring and cobbling together a solution to the Dalek threat with the items he finds at hand. But once we later learn what he's actually making, and that he has no intentions of using it, it becomes a huge waste of his screen time. Not good. Surely he could have thought of something better in the 2/3 of an episode that he spent building it.

Captain Jack leads the charge in actual Dalek combat. The game show cross-over finally pays off when the Anne-Droid comes up against the Daleks to deliver some humorous satisfaction, even if it is only sending the creatures home to their craft. (Actually, that can't work with the shield up. Where is the Anne Droid transmatting these creatures to?) But we have to ask why these future humans even bother firing bullets at Daleks, especially without at least having enough sense to aim for the eye-stalk, when the game station must be filled with better weapons. More Anne-Droids, modified de-fabricators, and weapons of that type should be employed.

Lo and behold, Mickey Smith and Jackie Tyler also return to feature significantly in the episode. Any excuse to bring Mickey in is good as far as I'm concerned. Rose gets a very emotional scene that seems to contain as much of a sociological theme or point to the adventure as this story can come up with. It manages to be moving, even though the acting is ramped up more than the content seems to logically call for. Is there really nothing more to the lives of Jackie and Mickey and most of the rest of England? I think it does them a disservice to think or assume so, just as I think it's dangerous to view people's lives as utterly boring without monsters coming in to shake things up and scare people behind the sofa. There is something to be said for living the "better life" without detaching yourself from the world every 36 hours or so, and rushing off to find a new one.

Jo Joyner also manages to deliver a very animated and engaging performance with the role she is given: "Lynda with a y". Apart from being generally very endearing, just count the number of odd poses she ends up twisting herself into without making it seem out of character. It seems to make a statement about how today's modern youth, which Lynda emulates so superbly, is hung up on broadcast pop-culture nearly to the point where they lose their own identity and become literally unable to stand up on their own two feet properly. Nicely done.

Joe Ahearne continues to turn out exceptional work as a director, covering all the action clearly and with excitement, offering us many visual treats, and getting some fantastic and moving performances out of the actors. Not quite everything works though; in particular the flirtatious banter between the two broadcast programmers seems to go from flat to hammy.

Murray Gold's music has been mostly subtle, decent, and tasteful all season, but here in this story the thematic approach he has been using really pays off as the recurring story elements weave themselves together and come to a resolution, and the music highlights and enhances this beautifully. At least twice the orchestra seemed to be unnecessarily getting into a frenzy during tense scenes, when a simpler, more ominous bass sound might have been more effective, but Gold nicely switches to that in one instance, letting the contrast indicate that things have escalated yet another level. Very nice.

This brings us to the concluding story beat, and the final climactic act of the story. Eccleston's Doctor is all set to be upstaged again, with his efforts leading up to the moment proving useless. Theoretically, it's easy to see how he could have gone anywhere in the TARDIS, acquired any new resource he might have wanted, taken his time about it, and returned to defeat the Daleks with it. As it stands, he rather cluelessly let Rose do the above. To top it off, the resource Rose finds is both (1) magical and (2) not sourced from any new place like an alien civilization or a far-off planet. Davies reaches no further than the TARDIS itself to pull this rabbit out of the hat, which makes it all the more lame. Do you really want to suggest that this much power has always been available to the Doctor and every other traveling Time Lord since the series began, and they only just accessed it now? Do you really want to suggest that this is the first TARDIS in the history of Gallifrey to bust open at the console? This Rose-centered ending to the "Bad Wolf" story could work so much better even if nothing was changed beyond the source of the resource that she brings back with her. Bring it from something that we viewers have yet to explore, and we'll be unable to argue with it. Source it in the TARDIS, and it grates against the previous 26 years of the show's history.

But Christopher Eccleston is not to be totally upstaged during his finale. Thankfully his Doctor is still needed to make Rose's solution everything that one would want. And the fact that he has to pay a price for the outcome begins to add credence to the idea that what Rose does is not something you want to do everytime you're faced with a critical point in your adventures. It BEGINS to add credence; but has a long way to go to be satisfying.

It is hard to believe though, that this final episode was originally scripted, shot and finished with Christopher Eccleston continuing as the Doctor, because the regeneration event does so much more to completing it, and adding even more credence to not repeating Rose's magic. Extra special kudos go to Davies, Eccleston, and the crew for reconvening to shoot this final scene and sticking it in at the last minute. It adds a lot to the story, satisfies the long term fans, and tantalizes us with a tidbit of David Tennant's tenth Doctor. Although such a small tidbit cannot all by itself tell us how great the tenth Doctor will be, viewing this bit again after seeing Tennant's Doctor in "The Christmas Invasion" (the next story, see below) sends a good chill up my spine. Tennant may be the first Doctor after Peter Davison to rank within the five best Doctors. Anticipation of season 28 could not be greater....


"Bad Wolf" neatly ties up the main season story arcs, and gives us a large dose of highly charged, excellently meaty mythological scenes, yet also manages to delve into self-indulgence and cringeful silliness all at once, and the whole is more than just the sum of the parts. Even still, one wishes some parts could have been left out and others made more logical and founded in new unexplored territory. It is going to be a real devil to try to rank this story as a whole within the season, but here goes...



Season 27 Rankings:

Best Story:

  • The End of the World
  • Rose
  • The Empty Child
  • Boom Town
  • Bad Wolf
  • Aliens of London
  • Dalek
  • The Long Game
  • The Unquiet Dead
  • Father's Day

Best Writer:

  • Steven Moffat
  • Russell T. Davies
  • Mark Gatiss
  • Robert Shearman
  • Paul Cornell

Best Director:

  • Joe Ahearne (Dalek, Father's Day, Boom Town, Bad Wolf)
  • James Hawes (The Empty Child)
  • Keith Boak (Rose, Aliens of London)
  • Euros Lyn (The End of the World, The Unquiet Dead)
  • Brian Grant (The Long Game)

Best Lasers:

  • Bad Wolf
  • Dalek
  • The Empty Child
  • The Long Game
  • Rose


This story has become available on DVD:
DVD NTSC Region 1
13-episode box set
for the North American market:
in the U.S.
in Canada
DVD PAL Region 2
13-episode box set
for the U.K.
DVD PAL Region 2
3-episode volume
U.K. format only

Note: The 13-episode box sets contain commentaries, behind-the-scenes featurettes, and other extras. The 3-episode volumes only feature the plain episodes.


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Read the In-depth Analysis Review for the next story: "The Christmas Invasion"



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