DVD Extras include:
The tale really seems to go up a notch in quality when we get to the point where Arturo, Wade, and Rembrandt have to decide if they are going to slide without Quinn, or stay behind for another 29 years. We've been needing story beats like this that deal with larger series dynamics, and the cast certainly delivers high quality emotional substance out of this scene. Director Adam Nimoy is once more on form. I must say, I'm not keen to see Quinn's father recast in this one. The different hair-style almost lets them get away with it though, as you strain to see if the facial structure matches up with Tom Butler's before, and it looks as though, maybe, it could be a decent match. Plus, Tom Butler plays the parallel Michael Mallories as Quinn's Dad would look if he were alive today. But in this episode, Quinn's Dad appears more as Quinn would remember him when he was still alive, about ten years younger or so, or more depending on the memory. Yeah, they can just squeak by with getting away with recasting. The scarab beetle seems to suffer the same stiff-puppet look as its CGI cousin from "Dragonslide", but I think it gets away with it a little better thanks to the fact that it is just a simple creature, and not a monsterized form of a fully-sentient character. Plus, it seems a bit more skillful in staying in the shadows. All in all, not bad. It does seem a bit too convenient that there is another timer here just waiting for them, and that it will function in the exact same bizarre jury-rigged fashion as their old one should they activate it early. The writers here have clearly become so accustomed to the "Gilligan's Island Syndrome" format that the old timer supported, that they've forgotten how Quinn's invention actually was designed to get you wherever you wanted to go whenever you wanted. You also have to wonder where it comes from - if it already has a countdown started, that should indicate that it originated on another world. If it did originate on this one, there shouldn't be a countdown yet. Still, with all we've seen our Sliders go through before in two years of trying to get home, you'd think they'd be more keen to find a way to fight to stay free here and wait thirteen more hours before sliding. This is a bit too good a chance to calculate a new way home to be tossed aside so casually. Well, it's all about just trading in the old timer prop for a new one, and giving a justifiable story reason. The reason could use additional work, but isn't too bad. These considerations probably felt more important to me on first viewing, when I had no idea of what was coming next on the show. In retrospect, it's much easier just to go with the flow here and enjoy the ride.
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